Just in case someone else has this game only display a blank window with sound (bug from Nvidia clashing with Godot if I understood well), this trick solved it for me (Windows 7): type "cmd" in the game's address bar in the explorer, then in the console type "[game].exe --video-driver GLES2"
Turns out the game still lags too much to play on my potato laptop, but it works. If the window is stuck on the upper left of the screen of something, hold "shift" and right-click on the game's task bar icon, then click "move".
This was a really enjoyable game! A satisfying, solid meat-and-potatoes gameplay that serves as the base for a wonderful collectathon on a beautiful island! You have managed to remove any potential obstacle that one usually has by adding more clams than necessary and, in general, just designing distinct and reachable locations, mad respect.
And your commentary throughout the game is very relatable, in a way that touched me greatly. Saved your quote about "not trying my best" being an excuse and a self-defense mechanism, because I unfortunately see myself in this quote as well. Something to combat, I guess.
I want to thank you for creating this game and hope that your future career, be it game dev or anything else you'd like, is successful!
Small bug: beach ball can get permanently wedged behind the ladder in the lighthouse. I tried for 5-10 minutes to get it out but it was completely stuck.
With older games on PC the fix is often to override DPI Scaling in the Compatibility tab and give control to the Application. Maybe that will help you here. "Properties" > "Change high DPI settings" and it should be at the bottom. Check the box and select "Application".
Played this one a day or two ago and it's still fresh on my mind. I'm a bit biased towards simple collecting games and this did a great job at scratching the itch. I opened the game again after beating it to get the pearls that weren't required of me and was very pleased to get one of those voiced existential quotes I would have woefully missed otherwise. I very much second the other peoples' sentiment that this would be great as a paid-game length experience. This is the third game of yours that successfully entertained my stubborn, childish attention span. Thank you, Yatoimtop!
Amazing !!! More games like this pleeaase !!! On the same concept you could even make a bigger island a little bit like The Witness and make a full commercial game out of it ! I would pay for that haha ! Bravo !
I really enjoyed the game. More games in that style would be interesting. I loved the colors and some conversations between the players. Congratulations.
I had an immense amount of fun in this game, and when I beat it I was sad it was over. I genuinely wish there were additional islands, and more pearls to grab. Does that make me insane?
To start off I want to say I love the style and graphics. It reminds me of like PS1/PS2 style games, and that is super cozy to me. Honestly, I couldn't imagine the game with any other style.
So the core gameplay loop of finding pearls is surprisingly fun and addicting. I genuinely had a lot of fun just hopping around finding pearls and progressing the game. I thought the additional puzzles (beach ball/museum) were pretty cool and they provided me with an "Aha!" moment each time it all clicked.
The characters are super well done. I liked each of their personalities, their dialogue and the parts they played in the game. Statue dude was funny, but started putting off a bad vibe. Dude on the big dude made me just wanna chill and vibe with him. Spooky ghosty boy hit me with big mood statements. The characters didn't feel flat, they felt like they had depth and for a game about grabbing pearls that was something I did not expect.
My only complaint is there isn't a setting menu. The game wasn't fullscreen for me, and I had to turn down my headset volume a bit. I'd have preferred to open a settings menu and adjust those things there.
Overall I had a blast with Pearl Grabber, and I look forward to anything else you put out. This game was phenomenal! Keep it up. :)
Really really good. The only thing that I would add is an options menu to change maybe sensitivity, have fullscreen and other things like that. Question: If the two guys are the same person, then who are we;
It was a little surprising, I wasn't expecting for some introspective moment. Regardless it was really fun to play, I loved the superjump haha. I'll watch you for something else, maybe something more puzzly-ish. OH! That ball, cursed be that ball.
Haha, thanks for the game! I'm really looking forward to what else you have to produce, I like the idea of having a summer project, hope you keep it up!
Only "complaint" is not knowing that I could stop the ball with the hand x.x (I found out after reading the txt file... it works on my Arch Linux installation flawlessly btw! YAY GODOT!!)
Hmm. Oh yes, I've wanted to invite you and any other people surfing synchronicities and such to the http://pl.wizards.zone -- I'm just experimenting with running some nerd social media network software and am trying to make a cool crazy creative place
I have a weird obsession with collectibles in games so I instantly knew this was something I was going to like. I had no idea I would end up loving this madness quite as much as I do though!!
โ Return to game
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what is this face...
Just in case someone else has this game only display a blank window with sound (bug from Nvidia clashing with Godot if I understood well), this trick solved it for me (Windows 7): type "cmd" in the game's address bar in the explorer, then in the console type "[game].exe --video-driver GLES2"
Turns out the game still lags too much to play on my potato laptop, but it works. If the window is stuck on the upper left of the screen of something, hold "shift" and right-click on the game's task bar icon, then click "move".
This was a really enjoyable game! A satisfying, solid meat-and-potatoes gameplay that serves as the base for a wonderful collectathon on a beautiful island! You have managed to remove any potential obstacle that one usually has by adding more clams than necessary and, in general, just designing distinct and reachable locations, mad respect.
And your commentary throughout the game is very relatable, in a way that touched me greatly. Saved your quote about "not trying my best" being an excuse and a self-defense mechanism, because I unfortunately see myself in this quote as well. Something to combat, I guess.
I want to thank you for creating this game and hope that your future career, be it game dev or anything else you'd like, is successful!
thank you!
Cool game!
Small bug: beach ball can get permanently wedged behind the ladder in the lighthouse. I tried for 5-10 minutes to get it out but it was completely stuck.
the windows version is not centered and some of it is cut off, what should i do?
With older games on PC the fix is often to override DPI Scaling in the Compatibility tab and give control to the Application. Maybe that will help you here. "Properties" > "Change high DPI settings" and it should be at the bottom. Check the box and select "Application".
Played this one a day or two ago and it's still fresh on my mind. I'm a bit biased towards simple collecting games and this did a great job at scratching the itch. I opened the game again after beating it to get the pearls that weren't required of me and was very pleased to get one of those voiced existential quotes I would have woefully missed otherwise. I very much second the other peoples' sentiment that this would be great as a paid-game length experience. This is the third game of yours that successfully entertained my stubborn, childish attention span. Thank you, Yatoimtop!
thanks for playing every game!!! glad you had a good time ๐๐๐
This was fabulous...but did you have to look at me so hard? I know you made this for you, but I think you made it for me, too.
glad to hear it resonated!
i really, really liked this. kinda sad to finish the game tbh, but all good things must come to an end โน3
I am so joyful for having grabbed all the clams! Thank you!
thank you for playing!
Have you uploaded the source code anywhere? I would love to mess around with the cool visuals of this game
Game looks awesome except I have one issue.
I cannot move the game window, and it's stuck off-center.
Please help.
hello! not sure why that's happening, but try using alt enter to fullscreen the application! alt enter should also undo it as well.
That also didn't work. I tried changing my screens orientation from "Landscape" to "Landscape (Flipped)" and that worked!
Amazing !!! More games like this pleeaase !!!
On the same concept you could even make a bigger island a little bit like The Witness and make a full commercial game out of it ! I would pay for that haha !
Bravo !
I really enjoyed the game. More games in that style would be interesting. I loved the colors and some conversations between the players. Congratulations.
yeah! the button next to the sign is a respawn for the ball. i hope you enjoy the rest of the game!
To start off I want to say I love the style and graphics. It reminds me of like PS1/PS2 style games, and that is super cozy to me. Honestly, I couldn't imagine the game with any other style.
So the core gameplay loop of finding pearls is surprisingly fun and addicting. I genuinely had a lot of fun just hopping around finding pearls and progressing the game. I thought the additional puzzles (beach ball/museum) were pretty cool and they provided me with an "Aha!" moment each time it all clicked.
The characters are super well done. I liked each of their personalities, their dialogue and the parts they played in the game. Statue dude was funny, but started putting off a bad vibe. Dude on the big dude made me just wanna chill and vibe with him. Spooky ghosty boy hit me with big mood statements. The characters didn't feel flat, they felt like they had depth and for a game about grabbing pearls that was something I did not expect.
My only complaint is there isn't a setting menu. The game wasn't fullscreen for me, and I had to turn down my headset volume a bit. I'd have preferred to open a settings menu and adjust those things there.
Overall I had a blast with Pearl Grabber, and I look forward to anything else you put out. This game was phenomenal! Keep it up. :)
Really really good. The only thing that I would add is an options menu to change maybe sensitivity, have fullscreen and other things like that. Question: If the two guys are the same person, then who are we;
It was a little surprising, I wasn't expecting for some introspective moment. Regardless it was really fun to play, I loved the superjump haha. I'll watch you for something else, maybe something more puzzly-ish. OH! That ball, cursed be that ball.
the ball is the most innovative game mechanic in video game history only parallelled by the fast drop button in tetris
I had the pleasure of reviewing your game:
couldnt get the clam lockers were in the way noice
You use the shovel to make the ball jump over the fence.
Pearl Grabber
What else can I say? It's grabby. And pearly.
Oh yes! Of course, it's also... GREAT!
Haha, thanks for the game! I'm really looking forward to what else you have to produce, I like the idea of having a summer project, hope you keep it up!
Only "complaint" is not knowing that I could stop the ball with the hand x.x (I found out after reading the txt file... it works on my Arch Linux installation flawlessly btw! YAY GODOT!!)
Hmm. Oh yes, I've wanted to invite you and any other people surfing synchronicities and such to the http://pl.wizards.zone -- I'm just experimenting with running some nerd social media network software and am trying to make a cool crazy creative place
Thanks again, would play again
yoo thank you! glad it works on linux. and i will take a peep at the wizard only social media ๐
I have a weird obsession with collectibles in games so I instantly knew this was something I was going to like. I had no idea I would end up loving this madness quite as much as I do though!!
Amazing game dev :D i hope you enjoy my gameplay
thank you!